Music & sound effects
A finished demo has a soundtrack: a music bed underneath, and sound effects on the actions. Both are part of the recording itself — nothing is added in an editor afterwards. This clip plays its own lesson: everything it names, you hear happen. Sound on.
What it covers
- The bed — one line of direction lays a track under the whole video. It starts at the first frame and loops to fit any length.
- Ducking — when the voice speaks, the bed steps down out of the way, and comes right back after the line. Nobody mixes that by hand.
- The beat grid — tell it your track's tempo (BPM), and moments can ride the music: change the track mid-video and the swap waits for the bar, landing on the downbeat.
- Stop & resume — drop the bed out for a quiet stretch; bring it back when it serves.
- Sound effects — map a sound to clicks or typing once, and every matching action carries it from then on. No per-action work. Bring your own files — short, dry one-shots sit best.
- One-offs — a sound that isn't feedback for an action: a chime on a reveal, placed wherever you point it.
- End on beat — the video doesn't run out mid-phrase; the bed closes its phrase clean — instead of running out mid-bar.
Say it like
You supply the audio — a music track, a few short sound files. Name them and say when to use each; NextDemo places them, nothing is generated.
- "Use
dusk-loop.mp3from the project root as the bed under the whole video." - "Say 'this is the best part of our product' over the weather widget."
- "Crossfade to
victory-lane.mp3on the downbeat when the dashboard opens — it's 94 BPM, same as the bed." - "Stop the music while I type the command, then bring it back."
- "Use
snap.mp3when I click the switch, andclick.mp3on the buttons." - "Play
chime.mp3when the export finishes." - "End on the beat."